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Lumen Storyworks · Transparency

How we use artificial intelligence

We believe it should be said clearly. While developing Three Candles we rely on Claude, the AI by Anthropic, as a technical tool. Everything else is made by people.

01 · Where it helps

A tool,
not an author.

01

Problem solving

When something breaks or gets stuck, it helps us find the cause and reach a solution faster.

02

Compatibility

Checking that tools, versions, plugins and formats work well together.

03

Testing

Testing, checking and reviewing that everything works as it should before we sign it off.

04

Learning

Support in the technical areas we are still learning, to answer questions and keep moving.

02 · What is ours

The game is made
by people.

The story, the characters, the world of Coille Dhubh and Dunvarra, the design, the atmosphere and the music of Three Candles are human work. The creative decisions are always ours.

  • Story and script
  • Characters
  • Map and environments
  • Level design
  • Atmosphere and light
  • Music and sound
  • Mechanics and code
  • Creative decisions
03 · Responsible use

Thoughtfully.

  • AI assists, it doesn’t decide: everything it suggests is reviewed, understood and adapted by us before we use it.
  • It doesn’t replace anyone’s creative work: the artistic and narrative side of the game is ours.
  • We use it where it adds value, not by default, and the final word always belongs to the team.
  • If the way we use AI changes, we will update this page.

Lumen Storyworks · October 2026