Sebastian Negri
Creative Director · World design
Shapes everything you see and hear: the map and its environments, the atmosphere, the characters, the story ideas and the music of Three Candles.
- Level design
- Environment art
- Character design
- Story concept
- Music & sound
Natalia Negri
Writer · Story & narrative
Turns the ideas behind Three Candles into a story: the plot, each character’s past, the dialogue and every note you find in the forest.
- Writing
- Narrative
- Dialogue
- Lore
Nicolas Lofredo
Gameplay Programmer · Development
Turns ideas into something you can play: the mechanics, the systems and all the code that makes the game work.
- Gameplay mechanics
- Programming
- Systems & AI
- Unreal Engine 5